I’ve been working in 3D since 1999, with a particular concentration on the program Maya. Over time I’ve grown to work with a number of 3D packages including some geared towards high-polygon modeling (such as Zbrush).

Some of the skills that I use on a regular basis are: Modeling, texturing, UV mapping, rigging, skinning (and skin weights) and keyframe animation. I’ve also had occasion to create normal maps, object animation relationships (using the ‘set driven key’), particle effects, and Mel script.

Below is a video of me creating a high-poly character head in unedited real-time using Sculptris.
(further below are stills from a number of projects)