I’m considering a restructure of this website.
The goal would be to focus primarily on Pixel Art and on Game Development — as those are the primary direction for my professional life for the time being.
Everything would still be up online, but I’m thinking it would make sense to make some things more hidden.
A new Technical Illustration section of the site has been added to the site. These suckers are awfully fun to do (albeit time consuming). Allegedly somebody somewhere can understand the concepts that they convey.
I created this guy using a tool called Sculptris, made by Pixologic (the same folks who brought us zbrush). The model has about 50,000 triangles and took only a couple of evenings to create. Sculptris is quickly become my new bff.
As you may notice, there is a whole new section of my website dedicated to animations and motion graphics. Look around, because there are quite a few I’ve got a bit more to post!
3D Animated Video
In an effort to mitigate my anxieties, I have been trying to better understand my work habbits – so I created these charts for reference:
This was a self portrait that I did in school about 5 years ago. I was pretty proud of it at the time, and not sure how I forgot to include it on the site. Oh well.
You can see a model turnaround and more detailed specs here.
I did a robot image for work:
But it didn’t really work for the client – he wanted something more realistic… So I did a second pass:
Here are a couple animated .gifs of how I made the characters from the last image I posted.
I did the art test for a company called Babaroga and this is the final product I came up with. It took me a couple evenings to do. I’m not super confident that I’ll get the job, but it was really fun to make this image.
I started to do an Art test to do some Pixel Art for a company and this was where it was going… But I am not really liking this so much, so I think I may start over. Thought I would post it all the same.